From idea to prototype to a crowd of eager players at several expos, my first game Shwip holds a special place in my heart. Through lessons learned from a career in UX to game design, marketing and self-taught programming, I was able to build a game off an idea and launch it on Steam and soon, Xbox.
Our first game Shwip is a twin-stick shooter that puts players against an ever increasingly difficult wave of geometric foes. Fully released on Steam and soon on Xbox.
It was both incredibly challenging and rewarding to apply my knowledge of UX towards game design and development. You can read more about my adventures below.
Pink Slip Racers
Lead Design, Mobile & Web
2010 to 2016
Building digital fundamentals in a broadcast minded environment proved to be both fun and challenging.