Category: Gaming

My ventures in Game Design

  • Oculus Rift Impressions

    Oculus Rift Impressions

    My only other experience with a virtual reality headset was back when Nintendo released the VirtualBoy. I distinctly remember trying it the Price Club near my house. With its entirely red display and pixelated as hell graphics, it’s no wonder the device failed. Fast forward many, many years later and here we are in the present day with the Oculus Rift. I’ll list out the impressions by category to make things easier.

    Visuals

    At first, I wasn’t incredibly impressed with the visuals. My friend had the A cups inserted, so that made my vision very blurry and narrow. I swapped out A for C and things drastically improved. I was finally able to read text and unfortunately, individual pixels. We loaded up some of the tech demos and while they were cool, they lacked polish and refinement; though, the toilet simulator made me laugh harder than I should have. After taking a few breaks to help ease the dizziness, we tried minecraft and half-life 2. Minecraft was my favourite demo of the bunch because I feel it best implemented the new features of the Rift. 3D depth of fiend was quite apparent when you ran up a mountain and looked down. I felt as if I were atop a real mountain, along with all the vertigo that goes along with it. The only thing missing was the sound of birds, my heartbeat and a cool mountain breeze. Half-Life 2 needed a third party tool to transform the game to the Rift and it looked good but not great. I’ll end with saying I mainly stood

    Feeling

    I’ll start by saying I do suffer from slight motion sickness if I’m in a car. I can’t read or look down while someone else drives or I’ll get an instant and long lasting headache in addition to mild nausea. The unit felt a bit heavy at first but I got used to it quite fast. It felt great after that, though the nose piece did poke my forehead a couple times, no biggie. I felt a bit strange when loading up a few games, and moving was out of the question as it instantly brought on some nausea. I eventually got used to it, and paired with an xbox 360 controller, began my journey up a mountain. I felt some slight vertigo at the top as I peered down, but the amazing sensation and immersion felt better and I forgot about everything else I was feeling. The immersion with this unit is incredible. I didn’t use a set of headphones, but I can only imagine how much better that would be. I’ll eventually move around with the joystick, but for my first try I wanted to ease into the experience, and not go nuts like some others have. Some certainly pay the price with motion sickness afterwards.

    ocbava

    Final Thoughts

    I think the Rift is a game changer ( literally, hurrr ). The immersion I felt was instant, and very gratifying. I can see puzzle and horror games taking off with the Rift, with Architecture students using the unit to its fullest. Once the production unit hits with a higher res screen and better refresh rate, I can see a lot of the dizzy spells going away.

     

  • Celebrating the Launch of Jamhammer Games

    Last year a friend and I decided to take on the gaming industry and start development on our first ever video game. Taking inspiration from Bizzare’s Geometry Wars, we took that concept of a shoot em up to a whole new level. We felt certain elements were lacking from the genre, so we introduced a whip that the player can hurl around. Adding to that are mines you can hold behind you ala mario kart and shells. Then the next logical step was to enable the player the ability to use their whip to smash the mine around. Once hit, the mine becomes even more powerful and gives you a nice padded style bonus; which, you can use to upgrade certain elements of your ship. That is just a small example of what we plan on adding to the game, and the industry. I don’t like when developers try and define what I think is fun. That’s why we gave our players the option to leave the battlefield and rethink. I’ve never seen a game do that, and why not? Sometimes you just need to cool down and rethink your strategy.

    We want to create the games that we have always wanted to play, and that the bigger game companies fail to create. Stay tuned for more information on my newest venture and check out the site when you have a chance.

     

    Jamhammer Games Logo
    The Jamhammer Logo and Branding I created.
  • Introducing Shwip and Jamhammer Games

    Cue the introduction of Jamhammer games – an incredibly stupid name a long time friend and I created while brainstorming names for our newly formed “game studio”. Why the quotes you ask? Well… It’s the beginning of what I hope to be a fruitful venture into the video game industry, one I’ve always wanted to be a part of. With an artist on one end and a very talented programmer on the other, we decided to get together and take on the industry, one shoot em up at a time.

    One of our favourite games back a few years ago was Geometry wars. A shoot em up you could pick up and play for 10 minutes before work, then go about your business. It was addictive, fun and incredibly smooth to play, not to mention it created a feverish competition between all my friends who had it. Leaderboards would be challenged daily; and, while we couldn’t ever compete with the top players ( FIGGYG! ) , we had our insane battles. Shwip is a combination of my love for design and polished looks, and my friend’s insane coding abilities. What I love about working closely with one of my best friends is that I can relay what I’m thinking of putting in as a feature, and he will instantly understand and write the code for it. Brainstorming and throwing around ideas between one another reminds me of working closely with a client on a major website or app.

    Shwip main marketing image

    This is where Shwip comes into play. It’s our take on one of our favourites, with some new features that will hopefully spruce up the genre. First of all, we have a damn WHIP! How many games have whips?? Especially in SPACE ( or the void as I like to call it ). If you have a steam account, rate and fav our game on Greenlight, we really want many people to enjoy our game when it’s out. Check out the trailer while you’re at it.

    Steam Greenlight Page