Celebrating the Launch of Jamhammer Games

Last year a friend and I decided to take on the gaming industry and start development on our first ever video game. Taking inspiration from Bizzare’s Geometry Wars, we took that concept of a shoot em up to a whole new level. We felt certain elements were lacking from the genre, so we introduced a whip that the player can hurl around. Adding to that are mines you can hold behind you ala mario kart and shells. Then the next logical step was to enable the player the ability to use their whip to smash the mine around. Once hit, the mine becomes even more powerful and gives you a nice padded style bonus; which, you can use to upgrade certain elements of your ship. That is just a small example of what we plan on adding to the game, and the industry. I don’t like when developers try and define what I think is fun. That’s why we gave our players the option to leave the battlefield and rethink. I’ve never seen a game do that, and why not? Sometimes you just need to cool down and rethink your strategy.

We want to create the games that we have always wanted to play, and that the bigger game companies fail to create. Stay tuned for more information on my newest venture and check out the site when you have a chance.

 

Jamhammer Games Logo
The Jamhammer Logo and Branding I created.