Cue the introduction of Jamhammer games – an incredibly stupid name a long time friend and I created while brainstorming names for our newly formed “game studio”. Why the quotes you ask? Well… It’s the beginning of what I hope to be a fruitful venture into the video game industry, one I’ve always wanted to be a part of. With an artist on one end and a very talented programmer on the other, we decided to get together and take on the industry, one shoot em up at a time.
One of our favourite games back a few years ago was Geometry wars. A shoot em up you could pick up and play for 10 minutes before work, then go about your business. It was addictive, fun and incredibly smooth to play, not to mention it created a feverish competition between all my friends who had it. Leaderboards would be challenged daily; and, while we couldn’t ever compete with the top players ( FIGGYG! ) , we had our insane battles. Shwip is a combination of my love for design and polished looks, and my friend’s insane coding abilities. What I love about working closely with one of my best friends is that I can relay what I’m thinking of putting in as a feature, and he will instantly understand and write the code for it. Brainstorming and throwing around ideas between one another reminds me of working closely with a client on a major website or app.

This is where Shwip comes into play. It’s our take on one of our favourites, with some new features that will hopefully spruce up the genre. First of all, we have a damn WHIP! How many games have whips?? Especially in SPACE ( or the void as I like to call it ). If you have a steam account, rate and fav our game on Greenlight, we really want many people to enjoy our game when it’s out. Check out the trailer while you’re at it.