I started up a game studio with a good friend last year, and we’re set to release our first game in the next few weeks. To create hype for the new release, I wanted to create some promotional items to send out to media websites, friends and family. What started off as a sketch not unlike most of my projects, quickly turned into me downloading blender 3D and hitting YouTube for beginner tutorials. I dabbled with 3D back in school but it was only for one semester, and unfortunately back several years ago it just didn’t have the same appeal to me as it does today. With new renderers, software, and cool ways to show off your creations; I set off to join the masses to create cool 3D imagery. I started off with a base model, did some extrusions and formed the shape of the ship from our game. Some subdivision masks, and a LOT of patience later left me with a smooth version. From there I learned about UV unwrapping and texturing, lighting and finally – rendering.
Here’s the model I rendered in Blender 3d from scratch. I then brought it into photoshop and added some fancy magic with the red whip and highlight effects. Pretty cool for only 2 weeks of very sparse tutorials, and 30 minute at-a-time spurts of work!
From now on I think I’ll one way or another incorporate 3D into my future projects. Perhaps I use them for some cool 3D icons, or maybe some nice text to help stand out from the rest. It’s incredibly easy to learn 3d in my eyes, and youtube and other various resources really made it easy for me to stay interested.


